HDRP-to-URP
#π¨-general
General discussions only - please use the dedicated channels for specific topics (e.g. #needle-engine)
π§΅ Threads (16)
Cant wait for particle systems π
The plan is to look into https://github.com/hmans/vfx-composer π
Yeah, we havenβt played with it yet, but thatβs what weβve been interested in using with our react-three-fibre projects. Good choice!
Hey guys i would like to know more about AR capabilities. I would like to use target tracker for a experience
Hey, let's continue in this thread here: https://discord.com/channels/717429793926283276/1011401410128121886/1012385856931237950
Could WebXR be coming to IOS imminently? This Twitter account from their team seems promising π about damn time iOS had WebXR https://twitter.com/AdaRoseCannon/status/1433106341669875721?t=jPOmq1-V-jxp7iTZr8n17g&s=19
iOS WebXR
Hi! if I want to use neddle for a commercial project I have to buy a special licence or something?
I am creating a new metaverse and I need to put it accessible from web.
Hi! Yes, please DM me to figure out the details. Currently commercial licenses are upon request while we're in beta.
<@519636239658385605> perfect Talk! Congrats!
Thanks <@324180247912382465>, well appreciated π Any feedback welcome!
lightmaps weren'[t working for me because my materials were not using one of the known material types.. looking fine now
Had some questions on the Splines package to help me understand how things flow. Tried to ask in forum but got an error
how do I add a simple click event to my 3d object? I don't get the concept yet
<@367081956959322114> would be great if you could ask questions in the <#1024686103598477383> π
I thought it's to small for the forum π and I see you can just add a click event the unity way
ok maybe I ask it there anyways π
thanks π yea the idea is just to have one place to search when looking for previously asked questions
Just wanted to give some quick props to <@272528485732450305> for being so active and prompt in the forum posts. You are doing a great job making people feel like they can have conversations to help solidify their understanding.
Thank you <@106501920008445952>, trying my best π
Hi there, would an asset like this be useful for Needle and Typescript in Unity?
Hi <@655233338440679425>, better open a question / suggestion in <#1024686103598477383> , ideally with some more context. Thanks!
<@272528485732450305> metachromium has some bugs from webxr mode fully working, detects my headset and can see it tracking but lags and doesn't render properly. sadge, such a great project but understandably its hard for single dev to maintain a web browser fork. I wish overlay features could make it into wolvic or something
This is one of my all time dream use cases. I wanna bring my desktop into some of my favorite VRChat worlds and work there with other people. I've designed hackerspaces as co-working spaces to teach / learn / build with others
I was wondering if you could give some insight on how your website is constructed? In terms of the scrolling effect coupled with the webgl scenes. Are they separate webgl frames and you flip between them once the scroll hits a threshold?
Great talk. Anyone using Rider and Fork is my crew π My package setup isn't as sprawling as yours is but it's definitely the way to go!
I'm also interested in this. I would like to recreate something similar.
You can find some answers in the thread below it: https://discord.com/channels/717429793926283276/1034116907294543912
Thanks just saw that.
What other devices would people say are Quest Pro alternatives for Passthrough AR+VR right now?
Desktop:
- Varjo, but I'm not sure about WebXR capabilities.
- To some extend Vive Index, but also not sure about WebXR. Standalone:
- Lynx (confirmed WebXR passthrough support), unreleased
- Pico 4 (device released, but no WebXR passthrough yet I believe, but announced)
- Vive Focus 3 (has passthrough but not sure if passthrough in WebXR)
Seems Quest Pro is the best option out of those budget and support wise, we got burnt by Magic Leap bricking our Magic Leap Ones with a mandatory firmware update so I'm having to do some 'moving and shaking' internally to even get another MR headset and have to prove it should last a while. Not working with Magic Leap again, they wouldn't even sort us a deal for Magic Leap 2 devices
π¦ that's bad. Good part about Quest is that you can test with Quest 2 (much cheaper, easier availability, etc.) in black and white and just know it works on Pro too.
Is there a straightforward way to embed web pages in the resulting Three.js scene and hook into Unity? Similar to the Unity web player? Like this: https://codesandbox.io/s/mixing-html-and-webgl-w-occlusion-9keg6?file=/src/HeroPage.js
does needle tools work with TMP in unity
Please post questions in <#1024686103598477383> , thanks
hello guys glad to be here
does the plugin also works with react js?
basically i want a website on react js and i want to deploy a casual game on it to make the website 3d looking and interactive, and i want the other functionalities to be also added in the website by web dev, so is it possible to do that with this plugin?
Hello <@546555823451668481> yes it is, there is also a small react template. And please post further questions in the <#1024686103598477383> π
Is it free?
The react template is one of the templates provided with Needle Engine. The engine/exporter itself are free to use for non-commercial and evaluation purposes during Open Beta as stated on our website. Please ask further questions in <#1024686103598477383> - thanks!
Hi!! I have a question. Are OpenXR and Mirror in Neddle Tools?
What do you mean by "in Needle Tools" and what "Mirror" are you referring to (the networking solution or the package mirror)?
Yes, mirror for networking and openxr for VR
Ok and what do you mean by "in Needle Tools"? That's our company name π
Yes, I am talking about base stack of needle in unity, if are supported in Mirrir and OpenXR
Excuse my english
Hey <@673646317511245835> , I think we discussed these points before in DMs.
Needle Engine supports WebXR, browsers may use OpenXR for that. Needle Engine also supports networking and ships with an integrated networking stack. There's no native integration into Mirror's specific transport layers but also I don't think anything stops you from adding that if needed for a project.
If you still have questions please open a thread in <#1024686103598477383> - thanks!
Nice, thank you!!
Hi guys, I'm rather new here, I'm wondering if there's a first person controller available in the samples, does anyone know?
Hi!! Somebody know what is this changing bar about? Never finish, is that important?
I attached a script but I don't see any effects
ah it also says "Not Found" in red when I have only C# version of the script.. so I guess not possible?
Csharp in Needle Engine
The FORUM doesnot open for me
<@546555823451668481> Does this link work? https://discord.com/channels/717429793926283276/1024686103598477383
Nope it takes me to rules page
Well do you see it in the Needle Engine categorie? It's publicly visible to everyone
Do you see a forum in another discord server? Are you on mobile or desktop? Maybe an old discord client?
Mobile
Which version? You can see it in the app details if you are on android. Can you check if there's an update available?
Updated and now i can see it thanks
Is it possible to have needle run offline? i.e., from a file:///path/to/file/index.html
Yes - would be great if you post in <#1024686103598477383> for more details π
Hello, I just discovered Needle, I was wondering if it supports React.js for web component and if publishing on glitch was mandatory.
I was testing Three.js directly but turns out the app i wanted to do is more like a game, so i turned to unity and heard about Needle
i just checked, in Forums
i think you answered it π
can i make fps views for experiences? I'm currently building out something with Aframe and would really like to use unity instead, but wasn't sure if i could get a similar experience in browser. here is the link : https://portal---joe-exhibit-v2.glitch.me/
wasd to move, mouse to look around
I don't believe there is a default controller for an FPS but you can build any type of controller you want to use
There is a 3rd person controller example
<@528001029514461215> as <@197684733801529344> said (thanks!) there's no built-in FPS controller (yet!) but you could adjust the 3rd-person character controller sample to do that. Happy to respond to more questions if you post them in <#1024686103598477383> π
Okay cool, so then I guess I'm wondering if most of what I make in unity works as a web 3r experience
Thank you for taking the time to answer!
Hello, Exploring needle for a VR + web project. I want to use Nextjs. Is there any example on how to handle global state (such as zustand), real time communication using socket.io, render components and their states, and APIs. Any example or lead would be helpful.
Hi there,
that's a fantastic project you guys got going here. Just a quick question: Is there already support for reflection probes or reflections in general? Any hint how to approach this, since simply baking a probe doesnt work in the exported project.
Thanks so much!
One more question: I see a couple of mentions of a react template, but am unable to locate it. Can someone point me in the right direction. Probably some brain fog, but I'm stuck right now π¦
Hey! How do I get in touch with someone to see how if it's possible to use Needle for commercial purposes?
Needle is the company, Needle Engine is a product. Ask questions in <#1024686103598477383> or <#918959857091088464>
(please can we figure out a proper way to stop non-general stuff ending up here π )
Commercial Licencing
Server
Hey guys had a general question for the community in regards to asmdefs. I'm trying to get a better handle on reasons to check "Override References" in my games runtime / editor asmdefs. As far as I can tell, the main benefit would likely be compile times as all "Auto Refernced" assets are not referenced by default, so the ones i'm not using wouldn't be included.
Just let me know if there is a better place to ask this question if this is the wrong place and I'll move things over π . Given needle expertise with packages I figured this would be a good place to ask the question π .
Asmdef Override References
How was the format established on https://needle.tools/ to connect multiple scenes? Is this a template?
Hello <@134319078050496512> please ask questions about needle engine in <#918959857091088464> or the <#1024686103598477383>, thanks π
hey is it necessary to have this in every project that you make?
if i wanted to make a VR/AR IDE app would this be the way to do it ?
Please post a question in <#1024686103598477383>, thank you!
Hey everyone, thanks for joining our Discord! We have two communities here with lots of overlap:
- Needle Engine: please post questions in <#1024686103598477383>
- Various Unity Tools: please find the right channel and post there.
Thank you! π€
Happy new year everyone! Excited for all the tools, apps, games, packages coming in 2023 π€π
https://twitter.com/hybridherbst/status/1609338651267194881?t=3BE8pUtCv-gMS1GN0BkENg&s=19
Hello everyone! Just a quick update to share our brandnew instagram account with you all π Feel free to follow for updates, projects, videos and pictures (of course) β¨
https://www.instagram.com/needletools
Thank you π