๐Ÿงต#Csharp in Needle Engine

marwi123

Hello, we dont export c# code from Unity. You have to create a matching typescript class and write your app using typescript/javascript

high_byte

that's what I tried to do. but I don't have code completions in visual code, I'm trying to guess stuff like for example: this.destroy() destroys the script but there is no this.gameObject.destroy() for example to remove the game object

marwi123

Its not 100% compatible of course but why do you not have linting? If you open the workspace (e.g. via ExportInfo inspector) you should have linting and completions for that too