marcel ๐ต โ
๐งต#Csharp in Needle Engine
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marcel ๐ต โ
Hello, we dont export c# code from Unity. You have to create a matching typescript class and write your app using typescript/javascript
marcel ๐ต โ
You can read up on that in https://docs.needle.tools ๐
high_byte โ
that's what I tried to do. but I don't have code completions in visual code, I'm trying to guess stuff like for example: this.destroy() destroys the script but there is no this.gameObject.destroy() for example to remove the game object
high_byte โ
should it be compatible with C# APIs?
marcel ๐ต โ
Its not 100% compatible of course but why do you not have linting? If you open the workspace (e.g. via ExportInfo inspector) you should have linting and completions for that too