🧵#URP with environment and specular
Hi, it's hard to tell from the screenshots only.
Can you share a link to a deployed website so we can look at it? Have you tried updating to a more recent Needle Engine version?
No I havent tried updating yet but am planning to once we release a new production release.
Here is the app: https://lifeliqespecularmodel-z2uhrv4zjtvuu-zjtvuu.needle.run/?debuglifeliqeui
Are you using ReflectionProbes in your scene?
No I thought if I only want the skybox as the environment it wasnt needed <:hmmge:1156337929417920593>
It's not, just wanted to make sure that's not the reason
Is it an option for you to switch from the Specular workflow to Metallic workflow? I'm not sure if UnityGLTF export does fully support Specular workflow for URP/Lit (and based on what I know, it has really low usage)
You should be able to swizzle the textures in Unity's importer to the right format I believe
I had my suspicions this may be the case I will try it out
Yeah thats the issue the material is exported into MeshStandardMaterial which doesnt support specular maps and the metalic maps are empty, it would have to be like MeshPhongMaterial or something like that. UnityGLTF says there is only partial support sadly.
Thanks for confirming – what's your reason for wanting to use the Specular mode if I may ask?
We have legacy models which have some parts of the model black in albedo and have their reflection color only in specular. I know this is not ideal but it is what I am left with <:Deadge:1039658624185798729>