๐Ÿงต#Unity or Blender

marwi123
marcel ๐ŸŒต โ†—

If you don't have a strong personal preference I'd recommend you go with Unity because it's further ahead at the moment in terms of dev and better tested, we and most of our users use it for tons of different projects. (Of course you can still model etc in Blender and bring it to Unity or use our addon to visualize / preview).

Code-wise whatever you write will work for both solutions since it's regular webdev with typescript/js and whatever frontend framework you like.

That's the current state at least.

bear7483

Thank you, that makes sense ๐Ÿ™‚ !

I'm thinking I'd like to try and keep it simple, I've investigated some plugins in Unity and I was planning on checking out "probuilder" and "umotion" for Unity, so I can simple 3d models and animations, would that make any sense or am I maybe missing something ๐Ÿ˜ฎ ?

hybridherbst
herbst๐ŸŒต โ†—

Probuilder creates regular Unity meshes, so that will work โœ… UMotion also always exports to Unity's animation clip format, so will work too โœ…

That being said โ€“ if you're new to this, you can also happily animate directly with Unity's animation window, no need to start out with something as complex as UMotion