Hi guys, I'm not sure if this is okay to ask here. I am beginning to using your custom timeline tool and have several questions:
-We need to use the [Animate] attribute to mark the fields that are going to adjusted along the timeline. However, is there a context to use the field inside of it , like to OnTimelineUpdate that run each frame in the timeline or something. Normally, I use a PlayableBehavior with a ProcessFrame method that operates each frame within the timeline."
-You have KeyframeSelectors to store keyframe data i guess. Is it intentional that its data is not displayed in the inspector, showing only the data type and time instead?
-Is the modular tool editor window the only way to edit timeline values? I assume I can integrate my tool modules. Would it make sense to adopt a method similar to Unity's Animator? Like start recording, adjust the properties of the components, and then tool automatically create/set a keyframe at the current position and then goes on."