#πŸ‡-animation-utils

https://github.com/needle-tools/animation-utils

hybridherbst

personally I like the reverted structure more: Editor folder first, then scripts + an internals folder

marwi123

I structured like this because somehow asmref didnt work at first when I had it inside - but maybe it was another issue (rider or who knows...)

hybridherbst

ok! another thing: when you have to use TestRunner for AsmRef it should be added as package dependency, not everyone has that (I'll fix that as well)

hybridherbst

A future improvement could be to attempt to rebind all properties for a reconnected object - e.g. connect "Position, Scale, Rotation" once a new target is dropped into any of them

marwi123

Yup I know. Just didnt want to add TOO MUCH complexity right from the start πŸ˜‰

hybridherbst

Absolutely love the attention to detail here - that I can press ALT to rebind things that are not missing. πŸ’š

hybridherbst

Added another small helper: ability to copy & paste timeline bindings after duplicating the timeline asset

rrazgriz

was going to ask about the license for this utility and just found that it's MIT - really good stuff!

rrazgriz

I'm working on some animator/animation window tweaks with Harmony and this is a super good reference for patching animation window methods <:thumbsup:700823916322619422>

rrazgriz

I'll post a link here when i can package it up cleanly, it's mostly an extension of a friend's work. Currently fighting VS trying to get a properly compiled re-namespaced Harmony dll that I can include without worrying about duplicate DLLs <:dead:668315744492322837>