Added some tooling to the Unity animation window to fix missing animation bindings more easily: https://twitter.com/marcel_wiessler/status/1556345707937906692
#π-animation-utils
https://github.com/needle-tools/animation-utils
personally I like the reverted structure more: Editor folder first, then scripts + an internals folder
π means: I can change it? π
Yup
I structured like this because somehow asmref didnt work at first when I had it inside - but maybe it was another issue (rider or who knows...)
You'll see π if you can move it inside and it works it's great π
ok! another thing: when you have to use TestRunner for AsmRef it should be added as package dependency, not everyone has that (I'll fix that as well)
A future improvement could be to attempt to rebind all properties for a reconnected object - e.g. connect "Position, Scale, Rotation" once a new target is dropped into any of them
Yup I know. Just didnt want to add TOO MUCH complexity right from the start π
Absolutely love the attention to detail here - that I can press ALT to rebind things that are not missing. π
I love my ALT key π
Added another small helper: ability to copy & paste timeline bindings after duplicating the timeline asset
was going to ask about the license for this utility and just found that it's MIT - really good stuff!
I'm working on some animator/animation window tweaks with Harmony and this is a super good reference for patching animation window methods <:thumbsup:700823916322619422>
Nice! Let us know if you have something cool π
I'll post a link here when i can package it up cleanly, it's mostly an extension of a friend's work. Currently fighting VS trying to get a properly compiled re-namespaced Harmony dll that I can include without worrying about duplicate DLLs <:dead:668315744492322837>