🧵#amplify custom shader GUI

hybridherbst

Ok. Strange! Can you try going back to 1.1.4 for a moment? The .pre release was just a few days ago

hybridherbst

This should definitely be working, and at least there should be an error message or anything, not downright Unity ignoring the custom shader GUI

hybridherbst

Ok cool - so something in the preview then, that's good to know. Well, it's a preview for a reason. Thanks for reporting!

hybridherbst

Hey <@!700619590790545500>, if you have a moment would be great if you could try switching back to 1.2.0-pre.2 to see if the issue is still there - thanks!

M

I only tested the # Header and everything looks fine, the only regret is if you can bring back the ASE "Open in Shader Editor" button?😆

hybridherbst

Haha – I think that's actually a relict of old times, you can just double-click or click the existing "Open" button and the same will happen

hybridherbst

Good to know that it works - note that's the same version that didn't work for you last time 🙃 not sure what went wrong here.

M

I'm pretty sure that at this moment I'm running unity and hit edit, and it opens code instead of graph...

hybridherbst

Interesting - selecting a material in the Project and clicking Edit opens the Graph, selecting a renderer and clicking Edit on the material opens Code

hybridherbst

I could – the main reason I didn't want to do this (neither for SG nor for ASE) is that we try to build extensions that are always optional – that is, if you rip SG Markdown from your project for whatever reason, your shaders must remain functional.

M

If it is just tag function tags that are not actually connected to any nodes, they are only responsible for generating [tags], then when deleting SG Markdown, ASE will just indicate that these nodes are missing and remove them in the final compilation, while SG seems to still keep these wrong nodes.

Anyway, this is just an idea, still hope ASE can work with you guys in depth.😋

hybridherbst

Ah, that's interesting, if ASE has that option that would make this more viable for sure.